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Inside Game Design

Laurence King Publishing

By Iain Simons

10 x 9 in; 160 pp;
300 color illustrations
Paperback
Published in September, 2007
ISBN 9781856695329
ISBN10 1856695328

SKU# 9781856695329

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$29.95
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Quick Overview

Despite being the fastest growing form of popular culture ever, videogames are seldom considered with as a serious media form. Inside Games Design remedies this by offering a unique insight into the leading designers in the world today, examining, in a se...

Inside Game Design

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Inside Game Design

Despite being the fastest growing form of popular culture ever, videogames are seldom considered with as a serious media form. Inside Games Design remedies this by offering a unique insight into the leading designers in the world today, examining, in a series of in-depth interviews, their influences and the processes that translate their vision into a functioning game.

Including industry legends such as David Braben and Michel Ance and new entrants to the field such as Relentless and Keita Takahashi, the interviews contain candid opinions and practical advice for students about how to enter and work in the industry. Full of color artwork, the book includes process sketches from the production period, shots from the finished gamesthemselves (character and environmental), studio photographs, and marketing artwork. A ludography listing games and awards is provided for each designer, as well as a detailed glossary and bibliography.

 

Iain Simons curates, talks, and writes about videogames and videogame culture for a wide variety of institutions and publications, including The New Statesman, 360, Game Developer magazine, Gamasutra and Next-Gen.biz. In July 2005 he instigated and directed the first videogame culture weekend at the National Film Theatre, London, and is currently creative director of the GameCity festival.